Five Features We Want to See In the Legend of Zelda: Breath of the Wild Sequel Five Features We Want to See In the Legend of Zelda: Breath of the Wild Sequel

24 Jun , 2019

I’ll admit it, when I heard the news that a sequel to Breath of the Wild is in development, I was skeptical. But the more I read about it, and the more I see the trailer, the more excited I get. The trailer really gives me much darker vibes than the original Breath of the Wild, which made me think of Majora’s Mask. 

Majora’s Mask is the sequel to Ocarina of Time, but it’s so much grittier and darker than its predecessor that it doesn’t even feel like a sequel. I LOVE Majora’s Mask so much, and BOTW 2 looks like it could be its new cousin, so I’m excited.

Here are five features I’m hoping we see in the BOTW sequel. To be honest, I’m going to play it like like crazy even if I don’t get any of this.

1. Open World Mechanics

At this point Nintendo has figured out that Legend of Zelda is at its best when there’s a lot of freedom to explore. I think prior to BOTW, Windwaker nailed this concept. What Windwaker did right was that there were plenty of open spaces to explore, and as the player explores, there’s a ton of sidequests and little puzzles to find. BOTW really built on this idea, in an extremely successful way. The world of BOTW really invites the player to explore for hours on end and exploration in this game is rewarded more than it was in Wind Waker.

Other Zelda games in the past have tried and failed at executing open world mechanics. Twilight Princess, for example, had plenty of space for the player to wander around, but a lot of it was devoid of characters of sidequests, so most exploration in that game felt pointless (Don’t even get me started on Skyward Sword). I am really looking forward to seeing if BOTW 2 can do what BOTW 1 has done, and not fall prey to the giant map with nothing to do trap.

2. Dark and Horror Vibes

I want this game to have the EXACT same feeling as Majora’s Mask. Majora’s Mask is a fantastic sequel to Ocarina of Time partially because of the massive tone shift. While it was a sequel, it felt like a completely different iteration. The trailer we have from the BOTW sequel  features a zombie-like Ganon, and I am HERE for it. I want to see ReDeads and a big scary moon (maybe). 

From what I’ve read, the new game will take place in the same world as BOTW, but much later. I hope there are some horror elements in it. The only thing Skyward Sword did right were the twilight realms, where the player is chased around by menacing enemies while on a fetch quest, set to the perfect heart-pumping music. I don’t think I played a single round of the Twilight realm without my palms sweating like crazy. I can’t wait to see how they implement the horror aspect into this new game.

3. More Civilizations

BOTW has a huge map full of things to do and NPCs to meet, but there weren’t that many massive civilizations (save for one or two towns). Legend of Zelda has never been a game to have cities, really, but seeing more locations be inhabited like Windfall Island in Windwaker would be great. The characters we meet in BOTW 1 were great, and many of them offered fun sidequests. To be honest, I was SO HAPPY to see Beedle included again. He BETTER be in the sequel. Give me Beedle or give me death!

4. More Easter Eggs

BOTW is really full of easter eggs and nods to Zelda games from the past. A big example is obviously the Temple of Time, but there are plenty of harder to spot things for the player who donates time to goofing around. For example, in Central Hyrule, you can spot the ruins of Lon Lon Ranch. Also, in BOTW, if you attack a Cucco, it’ll call for help from its Cucco friends and then attack you. I hope this Zelda classic never goes away. An example of a more subtle nod, is the lakes: Lulu Lake, Mikau Lake, and Toto Lake. These lakes are named from the Zora Band in Majora’s Mask.

These little nods are great inside jokes for players who are experienced with the series, and they’re really fun to stumble across. With the lakes, it took me forever to place where I knew those names from, but once I did, It was just an extra spark of fun. Plus, easter eggs like this don’t detract from the game at all if you’re newer to the Legend of Zelda.

5. Larger Variety in Combat & Enemies

THANK GOODNESS Breath of the Wild completely revamped combat from its predecessor, Skyward Sword (don’t get me started). Combat in BOTW is fun, and it’s easily the most interactive combat in any Zelda game. Plus, a player just starting out in this game WILL die more than 10 times from enemies; the game doesn’t cater at all to how long you’ve been playing it. If you happen to find a giant in the first 10 minutes of gameplay, it will still go after you. I really have so much praise for the way combat is in BOTW 1.

All of that being said, I really hope the sequel provides a little more variety. Guardians and giants are a really great addition to the Zelda world, but about halfway through the game, I feel like I knew how to attack any monster I find. Combat never really got boring for sure, but in the sequel, mixing it up a little more would be good. I think the boss fights and the “fights” with the divine beasts were creative and inventive, but that only comprises 8 fights in the game. If the sequel still operates on the shrine model, maybe have a couple with proper bosses inside. Another possible solution would be to bring back a couple of Zelda enemies that we didn’t see in BOTW 1. For instance, I never encountered a ReDead or a floor master...and those things TERRIFY me (I’m an adult). Given what we saw in the trailer, I’m predicting that Redeads will play a much bigger role in the sequel. 

Overall, I’m incredibly pumped for this sequel! If it’s even almost as good as Breath of the Wild, I will be spending many many late nights playing around on it. 

The Legend of Zelda: Breath of the Wild sequel is currently in development. A release date has yet to be announced, but we at Geekly Goods will keep you up to date on all things Legend of Zelda as news continues to come! 

I’ll admit it, when I heard the news that a sequel to Breath of the Wild is in development, I was skeptical. But the more I read about it, and the more I see the trailer, the more excited I get. The trailer really gives me much darker vibes than the original Breath of the Wild, which made me think of Majora’s Mask. 

Majora’s Mask is the sequel to Ocarina of Time, but it’s so much grittier and darker than its predecessor that it doesn’t even feel like a sequel. I LOVE Majora’s Mask so much, and BOTW 2 looks like it could be its new cousin, so I’m excited.

Here are five features I’m hoping we see in the BOTW sequel. To be honest, I’m going to play it like like crazy even if I don’t get any of this.

1. Open World Mechanics

At this point Nintendo has figured out that Legend of Zelda is at its best when there’s a lot of freedom to explore. I think prior to BOTW, Windwaker nailed this concept. What Windwaker did right was that there were plenty of open spaces to explore, and as the player explores, there’s a ton of sidequests and little puzzles to find. BOTW really built on this idea, in an extremely successful way. The world of BOTW really invites the player to explore for hours on end and exploration in this game is rewarded more than it was in Wind Waker.

Other Zelda games in the past have tried and failed at executing open world mechanics. Twilight Princess, for example, had plenty of space for the player to wander around, but a lot of it was devoid of characters of sidequests, so most exploration in that game felt pointless (Don’t even get me started on Skyward Sword). I am really looking forward to seeing if BOTW 2 can do what BOTW 1 has done, and not fall prey to the giant map with nothing to do trap.

2. Dark and Horror Vibes

I want this game to have the EXACT same feeling as Majora’s Mask. Majora’s Mask is a fantastic sequel to Ocarina of Time partially because of the massive tone shift. While it was a sequel, it felt like a completely different iteration. The trailer we have from the BOTW sequel  features a zombie-like Ganon, and I am HERE for it. I want to see ReDeads and a big scary moon (maybe). 

From what I’ve read, the new game will take place in the same world as BOTW, but much later. I hope there are some horror elements in it. The only thing Skyward Sword did right were the twilight realms, where the player is chased around by menacing enemies while on a fetch quest, set to the perfect heart-pumping music. I don’t think I played a single round of the Twilight realm without my palms sweating like crazy. I can’t wait to see how they implement the horror aspect into this new game.

3. More Civilizations

BOTW has a huge map full of things to do and NPCs to meet, but there weren’t that many massive civilizations (save for one or two towns). Legend of Zelda has never been a game to have cities, really, but seeing more locations be inhabited like Windfall Island in Windwaker would be great. The characters we meet in BOTW 1 were great, and many of them offered fun sidequests. To be honest, I was SO HAPPY to see Beedle included again. He BETTER be in the sequel. Give me Beedle or give me death!

4. More Easter Eggs

BOTW is really full of easter eggs and nods to Zelda games from the past. A big example is obviously the Temple of Time, but there are plenty of harder to spot things for the player who donates time to goofing around. For example, in Central Hyrule, you can spot the ruins of Lon Lon Ranch. Also, in BOTW, if you attack a Cucco, it’ll call for help from its Cucco friends and then attack you. I hope this Zelda classic never goes away. An example of a more subtle nod, is the lakes: Lulu Lake, Mikau Lake, and Toto Lake. These lakes are named from the Zora Band in Majora’s Mask.

These little nods are great inside jokes for players who are experienced with the series, and they’re really fun to stumble across. With the lakes, it took me forever to place where I knew those names from, but once I did, It was just an extra spark of fun. Plus, easter eggs like this don’t detract from the game at all if you’re newer to the Legend of Zelda.

5. Larger Variety in Combat & Enemies

THANK GOODNESS Breath of the Wild completely revamped combat from its predecessor, Skyward Sword (don’t get me started). Combat in BOTW is fun, and it’s easily the most interactive combat in any Zelda game. Plus, a player just starting out in this game WILL die more than 10 times from enemies; the game doesn’t cater at all to how long you’ve been playing it. If you happen to find a giant in the first 10 minutes of gameplay, it will still go after you. I really have so much praise for the way combat is in BOTW 1.

All of that being said, I really hope the sequel provides a little more variety. Guardians and giants are a really great addition to the Zelda world, but about halfway through the game, I feel like I knew how to attack any monster I find. Combat never really got boring for sure, but in the sequel, mixing it up a little more would be good. I think the boss fights and the “fights” with the divine beasts were creative and inventive, but that only comprises 8 fights in the game. If the sequel still operates on the shrine model, maybe have a couple with proper bosses inside. Another possible solution would be to bring back a couple of Zelda enemies that we didn’t see in BOTW 1. For instance, I never encountered a ReDead or a floor master...and those things TERRIFY me (I’m an adult). Given what we saw in the trailer, I’m predicting that Redeads will play a much bigger role in the sequel. 

Overall, I’m incredibly pumped for this sequel! If it’s even almost as good as Breath of the Wild, I will be spending many many late nights playing around on it. 

The Legend of Zelda: Breath of the Wild sequel is currently in development. A release date has yet to be announced, but we at Geekly Goods will keep you up to date on all things Legend of Zelda as news continues to come! 

Leave a Reply

All blog comments are checked prior to publishing