Hyrule Warriors: Age of Calamity Demo Review

Yesterday, Nintendo surprised all of us by dropping a new trailer for Hyrule Warriors: Age of Calamity, the prequel to The Legend of Zelda: Breath of the Wild. This new trailer reveals that you can play as the Divine Beasts, the main dungeon aspect from Breath of the Wild. At the end of the trailer, it was revealed that a DEMO for Age of Calamity would be released during the day.

The demo starts out with a cutscene. This cutscene features the small egg-like guardian, which was first revealed on the poster for the game. The egg is awoken by the sacred power of Princess Zelda when she is protecting Link from a corrupted guardian blast.

Daily Debate: Which Is Cuter, Age of Calamity's "Egg Guardian" or Baby  Sidon? - Zelda Dungeon

However, I am not going to talk any more about this cutscene as it gets really crazy. This review will only review the gameplay and graphics of this demo, as I do not want to spoil anything big.

After around 5 MINUTES of cutscenes, (this demo is BIG), you are able to start playing as Link and battle Bokoblins.

The character models for Link and the Bokoblins look ripped straight from Breath of the Wild. This game looks really amazing and it’s wonderful how this runs on the switch almost perfectly. However, when watching some of the cutscenes, I noticed that some of the ground textures were pixelated and found it distracting.


Hyrule Warriors Age of Calamity Reintroduces Our Hero Link

For those who don’t know, this game mixes the gameplay of Breath of the Wild and Dynasty Warriors. And I would say that it mixes those two gameplay elements perfectly. Almost all of the attacks that Link had in Breath of the Wild are available. Link is able to use the runes such as Magnesis, Cryonis, Stasis, and Bombs. These are used differently from how they are in Breath of the Wild. In order to use them you have to press the R button and then one of the letter buttons in order to use one of the runes. The runes are now more combat focused rather than being puzzles.

However, because of this style of 1000-vs-1 combat that Age of Calamity enforces, sometimes there is an obvious slow down in frame rate. However, it is not as bad as other games. It mainly happens when you shoot a explosive barrel, as it explodes causing a ton of particles, and kills a ton of enemies.

Link can also use a bow by pressing SR, a shield by pressing SL, and heal by pressing L. This goes for the other characters as well.


The characters (Yes, this demo has more than one character to play as) have 3 different types of attack. He presses Y for normal attacks, X for strong attacks, and, when your attack meter is full, A for character specific attacks (which is quite powerful).

As I mentioned before, there are multiple different characters. Three to be precise.

As expected, you start off as Link, and half way through the first mission you are able to start playing as Impa. Impa is a Shekiah, which means that she is able to use different attacks such as a katana, along with magic attacks.

In the SECOND MISSION, (yes there is a second in the DEMO), you are able to play as Princess Zelda. Her weapon is the Sheikah slate, meaning that her main attacks are the runes. This means that pressing R doesn’t let her use runes like Link or Impa.


Hyrule Warriors: Age of Calamity is an improvement from the original Hyrule Warriors. It mixes the original Warriors elements with Breath of the Wild elements. It plays wonderfully, with a bit of slowdown here and there, and it looks amazing. If you are a Zelda fanatic, you need to play this game. I give this DEMO a 10/10 STARS.

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You better believe that we here at Geekly Goods will release a full review of this game when it comes out. I am so amazed at this demo and am HUNGRY FOR MORE!

PixarNerd Studios is a writer for Geekly Goods and an artist. You can contact him at @pixarnerdstudios on Instagram and @pixarnerdstudio on Twitter.

One thought on “Hyrule Warriors: Age of Calamity Demo Review

  1. Yes! I also was amazed at how long the demo is. I started playing on “very hard” right off the bat, and it took me a LONG time to complete the first level. I was very impressed with the game. I think it’s great that the demo has so much playable content, not to mention all the cutscenes, and all this 20 days before launch!

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